Short: Puzzle game for the Oric Atmos. Author: Ventzislav Tzvetkov Version: 1.03 Type: game/think URLs: http://drhirudo.hit.bg http://webpages.dcu.ie/~tyrrelma/MazezaM/ MazezaM - a puzzle game Copyright (C) 2002 Malcolm Tyrrell tyrrelmr@cs.tcd.ie Amiga Version Copyright (C) 2003-04 Ventzislav Tzvetkov drHirudo@Amigascne.org Apple ][ Version Copyright (C) 2004 Ventzislav Tzvetkov Gameboy Version Copyright (C) 2004 Ventzislav Tzvetkov Oric Atmos Version Copyright (C) 2004-08 Ventzislav Tzvetkov Introduction: ============= MazezaM (pronounced "may-zam") is a simple puzzle game. You enter the mazezam on the left and you have to get to the exit on the right by pushing rows of blocks left and right. If you get stuck you can retry the mazezam, but this will cost you a life. To the best of my knowledge MazezaM's specific game logic is original. Unfortunately, there are so many puzzles out there that it is impossible for me to be sure. If you are aware of a prior instance of the idea, please get in touch. If possible, include a link which I can add to my web page. The idea for MazezaM came to me while recalling an Oric-1 type-in game called "Fall Guy" (from the book "Sixty Programs for the Oric-1" by Robert Erskine, Humphrey Walwyn, Paul Stanley and Michael Bews). The game play is a reminiscent of the game Sokoban (Thinking Rabbit, Inc) and also bears a resemblance to "sliding block" or "sliding piece" puzzles where wooden shapes are moved around in order to get a (usually larger) shape from one side of the puzzle to the other. The name "MazezaM" was suggested by Robert Byrne.