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MazezaM (Amiga)

The game MazezaM on Amiga OS 4 - title screen. MazezaM is a puzzle game, where the player has to pass through the levels by sliding the walls to left and right, opening corridors between. The rules seem simple, but the game gets harder and harder as the stages go on further. Sometime, the reach to the end seem unsolvable, but there is always a solution at the beginning. If a level is rendered by the player unsolvable, there is a possibility for a replay in the room from the initial position, but this is at the cost of a life. After all the lives are used, the game is over and have to be started again from the first level. If the level room is passed, the player is rewarded with extra life, which comes handy in the next levels. The puzzle game for the AmigaOS was developed from scratch for many years, incorporating functions and features from other projects developed. Finally I ported it to the multiplatform SDL library, meaning it just needs a recompile, to work on other platforms, supported with the SDL. I used the basis already established with the BoxWorld port to the AmigaOS 4 and the Apple Mac OS X. The game is not resource demanding and works fine, without raising the CPU meter. Music songs, animations, scrolls and colorful graphics are present and developed especially for and on the Amiga platform. The game can be played on Workbench window or in full screen.

The game MazezaM on AmigaOS 4 - third stage. The newest Amiga version have fourty-two levels, talking intro and nice outro sequence. Some of the rooms are small and very easy to overcome, but some of them are wide and a real headache to pass. The game is available on very wide range of platforms, with peculiarities and features corresponding to each different version, most of which where started from scratch and build upon. Currently it is available for the following computer and console systems:

  • Sinclair ZX Spectrum - original version written by Malcolm Tyrrell,
  • Apple Mac OS X - exact port of the AmigaOS 4 version.
  • Apple II - 4K minigame version with high resolution graphics and sprites,
  • Oric Atmos - the puzzle game returned back to its original platform,
  • Commodore 64 - written in 6502 assembler with nice music,
  • Coleco Vision - written in C, also working on the Coleco ADAM computers,
  • Game Boy Color (Classic) - colorful version for the little handheld,
  • Super Nintendo - SNES version with double sized graphics,
  • CP/M - version in text mode working on this ancient platform with VT52 terminal,
  • Windows - exact port of the AmigaOS 4 version to the Windows platform,
  • Java applet - version working in Java enabled browsers,
  • Rockbox - the game on the open sourced firmware for mp3 players.

The game MazezaM on Amiga OS 4 - fourth stage. MazezaM is very catchy game and its wide availability on the different range of platforms, makes it a perfect game for the puzzle games fans. It can be played with joystick or keyboard.



The game MazezaM on Amiga OS 3. The game on AmigaOS 3 have tiny, Sensible Soccer alike character and graphics and is playable only in fullscreen mode. The screenmode can be selected at the beginning of the game. It also works on AmigaOS 4, but without the music, because of the assembler music routines used, which directly access the hardware of the classic Amigas, which is not present on the new Amiga machines. But it is perfectly playable with E-UAE on the AmigaOne.


Download MazezaM (v1.24) for AmigaOS 4
Download MazezaM (v1.23) for AmigaOS 4
Download MazezaM (v1.22) for AmigaOS 3
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