MazezaM is a puzzle game, where the player have to pass through the levels by sliding the walls to left and right, opening corridors between. The rules look simple, but the game gets harder and harder as the stages go on further.
Sometimes the reach to the end seem unsolvable, but there is always a solution at the beginning. If a level is rendered by the player unsolvable, there is a possibility for a replay in the room from the initial position, but this is at the cost of a life.
After all the lives are used, the game is over and have to be started again from the first level. If the level room is passed, the player is rewarded with extra life,
which comes handy in the next levels. The puzzle game for the Apple Mac OS X was released shortly after I ported it to the multiplatform SDL library,
meaning it just needed some compiler settings to be tweaked before porting it to the platform. I used the basis already established with the
BoxWorld port to the Apple Mac and the AmigaOS 4. The game is not resource demanding and works fine even on slower Mac computers.
All the music, animations and colorful graphics are kept intact from the Amiga version.
The Apple Mac OS X version features fourty-two levels plus intro and outro sequences. Some of the rooms are small and very easy to overcome, but some of them are wide and a real headache to pass.
The game is available on very wide range of platforms, with peculiarities and features corresponding to each different version, most of which where started from scratch and build upon.
Currently it is available for the following computer and console systems:
Super Nintendo - SNES version with double sized graphics,
CP/M - version in text mode working on this ancient platform with VT52 terminal,
Windows - exact port of the AmigaOS 4 version to the Windows platform,
Java applet - version working in Java enabled browsers,
Rockbox - the game on the open sourced firmware for mp3 players.
MazezaM is very catchy game and its wide availability on the different range of platforms, makes it a perfect game for the puzzle games fans.
Now it is available for the Apple Mac in double sized graphics, like on the Super Nintendo. It can be played with keyboard or Joystick.
For the game to work on MacOS X, the SDL and SDL_mixer frameworks are required to be installed in the /Library/Frameworks folder. These
frameworks are available for download from the Simple DirectMedia Layer site.
The game is provided as Universal binary (PPC and X86).