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MazezaM is a puzzle game, where the player have to pass through the levels by sliding the walls to left and right, opening corridors between. The rules seem simple, but the game gets harder and harder as the stages go on further. On some levels the reach to the end seem unsolvable, but there is always a solution at the beginning. If a level is rendered by the player unsolvable, there is a possibility for a replay in the room from the initial position, but this is at the cost of a life. After all the lives are used, the game is over and have to be started again from the first level. If the level room is passed, the player is rewarded with extra life, which comes handy in the next levels. The puzzle game for the AmigaOS was developed from scratch for many years, incorporating functions and features from other projects developed. Finally I ported it to the multiplatform SDL library, meaning it just needs a recompile, to work on other platforms, supported with the SDL. I used the basis already established with the BoxWorld port to Windows, AmigaOS 4 and Apple Mac OS X. Music songs, animations, scrolls and colorful graphics are present. All of them were developed for Amiga OCS and this is kept in the Windows port as well.
The Windows version have fourty-two levels, talking intro and nice outro sequence. Some of the rooms are small and very easy to overcome, but some of them are wide and a real headache to pass. The game is available on very wide range of platforms, with peculiarities and features corresponding to each different version, most of which where started from scratch and build upon. Currently it is available for the following computer and console systems:
Source code is always included in the game archives. MazezaM is very catchy game and its wide availability on the different range of platforms, makes it a perfect game for the puzzle games fans. It can be played with
joystick or keyboard.
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